Archive for May, 2008
Posted by: admin in Wii News
Filed under: Rumors
The Wii might not be Prince of Persia-less, after all. With Ubisoft’s track record on the Wii, though, we’re not even sure that’s a good thing.
Current rumors “reveal” that Ubisoft made mention of a new Prince of Persia game for the Wii at Ubidays. According to LiveWii, it will be a spin-off of the Xbox 360 and PS3 versions, but other than that, few details are known.
As you might imagine, gamers can’t help but be jaded by such a rumor. If it’s an Ubisoft Wii game, it must either be bad or full of minigames, right? We love it, though, when people put such cynicism into picture form. That’s why we’ve posted a handful of them (made by NeoGaffers) after the break. Even if this turns out to be a rumor, we’re glad it existed just so that we could look at such silly and cynical images.
Be warned: One of the following photos is adorably NSFW. (That will make sense once you see it.)
Created by Adumaha, this is definitely our favorite of the bunch.
 Jaded Alyx thinks there was some sort of mix-up, and this is what Ubisoft really meant to announce.
 Either that, or the game must involve a bunch of minigames, as king zell aptly illustrates with this Prince of Persia and Rabbids mock-up.
 An Ubisoft game for a Nintendo platform must mean that babies are involved somehow, like in Krypton Zod’s image.
[Via NeoGAF]
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After the current announcement of Wario Land Shake, details for Wario’s new Wii adventure have finally come to light.
The game will be a side-scrolling platformer with 2d artwork. There will be a total of 20 stages to shake your way through. For the controls, the Wiimote will be held horizontally. Wario will mostly be controlled via the D-pad and the 1 and 2 buttons.
Since this is a Wii game (and the word “shake” is in the title),motion controls have also been added. For example, shaking the Wiimote up and down lets Wario get coins from an enemy he’s grabbed on to. It looks like vehicles can also be controlled by tilting the Wiimote.
We also managed to get a scan of a Wario Land Shake flyer detailing the game. You can check it out to the right. Wario Land Shake hits Japan on July 24.

Via [wii.qj.net]
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Posted by: admin in Wii News
Filed under: News, Rumors
Back in March, Majesco quietly announced a new Wii Cooking Mama game called Cooking Mama: World Kitchen, to be released in fiscal 2008. We haven’t heard or seen anything about it from Majesco since, but GameFly is providing evidence that the game is on the way, having just listed the game in their “Coming Soon” area with a release date of October 30.
The Cooking Mama series continues to make tons of money for Majesco, allowing them to fund some interesting games. In addition, it’s hard to imagine something as basic as motion-based food preparation getting stale, so we state bring ‘em on.
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A cool interview with Final Fantasy VII co-director Yoshinori Kitase was recently posted over at NeoGAF, and there were a lot of interesting questions thrown at him. Among those concerned his relationship with current and former Square Enix creative minds Tetsuya Nomura and Hironobu Sakaguchi.
There have been rumors for some time now about Kitase and Nomura having a bitter rivalry from within Square Enix, so much so that they’ve stopped working with each other. Case in point, say rumormongers, is the fact that the two are working on separate Final Fantasy XIII titles. Kitase is producing Final Fantasy XIII while Nomura is doing character designs for Final Fantasy Versus XIII.
Kitase, however, denies that there’s any in-fighting going on between him and Nomura. He started by pointing out the often-overlooked fact that Nomura is also designing games for Final Fantasy XIII. He says
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Posted by: admin in Wii News
Filed under: News, Virtual Console
Despite their ubiquity, the majority of Pok
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First off, we have to thank Nightfall regarding this news, which is an update for emu_kidid’s Visual Boy Advance emulator for the Wii and GameCube systems.
The developer has released a new build of VBA version 1.7.2, which included an improved controller support, as well as the addition of an in-game menu. As for the rest of the changelog details (quoting the readme):
- Wii Port
- Wiimote / Classic Controller / Gamecube Pad support
- Front-SD ROM Loading
- Front-SD SRAM Saving and Loading
- MEM2 ROM Storage for fast access
- In-game Menu with ability to exit to loader (Home button)
- Auto frame skip for those core heavy games
- GC Port
- SDGecko ROM Loading
- SDGecko SRAM Saving and Loading
- In-game Menu with capability to exit to loader (X Y)
- Auto frame skip to give you the illusion of full FPS
This latest build also addressed an issue that kept players from resuming a game when they attempted to save. emu_kidid further notes that this will probably the last release for this homebrew. As a recap for the new readers, VBA is an emulator for three closely related systems: the Nintendo Gameboy Mono, Gameboy Color, and the Gameboy Advance.
Full details regarding this application are available in the file bundle’s readme. The developer has released two builds for this update: A “noframeskip”
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Posted by: admin in Wii News
Filed under: News
People all over the world know that many Americans suffer from obesity issues, some more than others. Quite a few folks are even too heavy to play Wii Fit, as the weight limit for the game is 330 pounds (150 kg). Since we don’t have any medical experience, we’re not sure if Wii Fit would even be the best way for people in that weight class to ease into an exercise regimen (maybe it is, maybe it isn’t). But either way, Nintendo doesn’t seem to care.
For people who bought the game only to find that they’re too fat for it, Jill Callahan of NoA recently stated, “If this is a product that can not currently be used in your home, you may wish to investigate a possible return of the product to the retailer where you bought it. Or perhaps you would like to give it as a gift to someone you know who would enjoy it. I hope you find these suggestions helpful.” Yikes, can you imagine the humiliation of returning Wii Fit because you’re too fat? And the only other substitute Nintendo has to offer is giving someone a $90 gift? Gee, we’re sure that helpful advice is really appreciated.
We’re not blaming Nintendo for their inability to have the Balance Board support over 330 lbs., and labeling the box to say so makes it the consumer’s own fault for buying it. But Callahan’s response? That’s just cold, especially in light of the philosophy behind Wii Fit. Instead, why not tell these gamers to use Wii Fit’s weight limit as motivation to reach the game’s supported weight level? Anything’s better than the “tough luck, we don’t care” line.
[Via GoNintendo]
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Posted by: admin in Wii News
Filed under: News
We’re no strangers to collectible NES junk and absolutely bonkers auctions, but learning about this piece of Nintendo history makes us glance, ever-so-slightly, to our own boxes of dusty cartridges in the hopes that we might one day become millionaires after a forgotten NES relic turns out to be a gold mine.
Stadium Events is apparently the single rarest “officially released” NES cartridge in history. Why? Well, it was first introduced to the USA by Bandai, and the game made use of the Power Pad (formerly known as Family Fun Fitness). Nintendo subsequently bought the rights to the Power Pad, wanting a piece of the hot sporting action. After the buy, Nintendo renamed the actual game itself to World Class Track Meet, and duplicates of Stadium Events were pulled from the shelves. Hence, they’re now rarer than a lion’s steak dinner.
While the history of such a probably awful game is mind-numbingly complex, Stadium Events goes on existing as a rare collectible. And guess what? You can bid on it here, costing you only a couple … thousand dollars. Not to worry, the seller is offering a discount on the $7.95 shipping cost if you purchase multiple rare games from his collection. Thrifty buyers take note of this saving.
For reference, a sealed copy of the game sold in 2006 for this much.
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